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T H E
vD R E A M
( Digital visualisation of a dream )
A woman in a beautiful white gown stands at the edge of the sea looking over the ocean. Behind her a bunker lies partly buried in sanddunes. It is pristine white inside. A house built entirely of stone connects to another by a wooden footbridge crossing over a ravine. The house is unadorned except for two simple chairs at a plain yet solid table. Dinner is set for one. The stone walls are scoured white. There is a vault within one wall, which reveals itself to be a candlelit altar.
I walk through a garden of fruit trees and emerge to see a huge, decaying house. The kitchen is dusty and messed as if the house became uninhabited suddenly and has been that way for ages. Walking up the stairs slowly I reach the first floor and find a boarded door at the landing. The floor falls apart in front of my eyes and I can see down through the structure of wooden beams. The floor moves beneath my feet and I have a panic attack. Then I am walking into a new room with open space and white walls. Opposite me, against the wall is a huge bed. The room appears to alter before me into a colossal sacral room full of windows. Looking out upon the landscape through the glass window, I can see that the house is in the center of the ocean.
In the distance a storm is on the horizon. The sound of the forces of nature, roar of the waves and the darkening sky assault my senses. I look over the ocean and at the horizon the light turns into a golden landscape.
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Company Slaughter, 2001
Visuel concept
and design for interactive television show
Intertainment World, 2001
Lead Designer for multiuser game
USC, Division of Animation and Digital Arts, 2003
The Panorama of War